Synopsis
Years after the earlier games, rival players challenge each other for control of the Gameshouse itself. Their contest turns the entire world into a board, drawing in spymasters, politicians and ordinary strangers while a quiet figure in white waits to see who will outplay everyone else.([kirkusreviews.com](https://www.kirkusreviews.com/book-reviews/claire-north/the-gameshouse/?utm_source=openai))
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